NOTE: this document is a preliminary version, definitely incomplete!
Most important: always test your software on the original ROMs too. If your code works on the Open ROMs, but fails on the original firmware - than something is clearly wrong, and it might stop working once we make Open ROMs more compatible for one reason or another.
Please, do not use any internal/unofficial Open ROMs API. They WILL change in an incompatible way, you may believe me. Using unofficial API of the original ROMs is OK if the routine is marked as supported in the implementation status document.
The MEGA65 Open ROMs build aims to provide a C64-compatible memory map in range $00000-$0FFFF
. For $10000
and above, everything is still subject to change.
Please note, that certain ROM routines are moved to additional MEGA65 ROM area (2x8KB is not enough to implement full ROM functionality and additional features) - original locations contain just short compatibility code which remaps memory, calls the real routine, and restores default mapping (that means all blocks unmapped). This shouldn’t be a problem for original C64 software, but can make a difference for MEGA65-aware code; thus, please follow these simple rules:
Open ROMs interrupt handlers do not touch the ROM mapping, range 0x4000-0xBFFF
can be freely mapped without disabling IRQ or NMI. The .Z register is mostly safe to use too - some routines might use it, but they will always restore it’s previous state. Please be aware, that for maximum compatibility our IRQ/NMI handlers DO NOT store/restore .Z register.
When C128 keyboard support is compiled-in, Open ROMs provides support for a few PETSCII codes:
PETSCII code | description |
---|---|
$07 |
bell |
$1B |
ESC key |
$84 |
HELP key |
There is no PETSCII code for TAB
key - we can’t utilize the ones from C128 or C65 because it conflicts with some C64 codes.
SHFLAG
($028D
) variable is extended to support additional bucky keys on C128 and C65 keyboards:
bits 7-6 | bit 5 | bit 4 | bit 3 | bit 2 | bit 1 | bit 0 |
---|---|---|---|---|---|---|
reserved | NO SCRL |
CAPS LOCK |
ALT |
CTRL |
VENDOR |
SHIFT |
Bits 3 and 4 are extension to the original variable, compatible with the C128 ROMs API. There is no official way to retrieve NO_SCRL
status as of yet. The 40/80
key status cannot be retrieved in C64 mode at all (C128 hardware limitation).
Before modifying NMI vector, set it’s high byte to 0. The ROM routine considers such address invalid and won’t try to call the custom code, thus preventing a crash if interrupt happens in the worst possible moment.
MEGA65 native mode imlementation has started. Important changes so far:
Make sure to read the main README first - although any help with the project is always welcome, you need to be aware of the possible legal problems we want to avoid.
List of the most important make targets:
target | description |
---|---|
all |
builds all ROMs, places them in ‘build’ subdirectory |
clean |
removes all the compilation results and intermediate files |
updatebin |
upates ROMs in ‘bin’ subdirectory - with embedded version string, for release |
testsimilarity |
launches the similarity tool, see README |
test |
builds the ‘custom’ configuration, launches it using VICE emulator |
test_generic |
builds the default ROMs, for generic C64/C128, launches using VICE |
test_generic_x128 |
as above, but launches C128 emulator instead |
test_generic_crt |
builds the default ROM with extended cartridge image, launches using VICE |
test_mega65 |
builds the MEGA65 ROM, launches it using XEMU emulator |
test_ultimate64 |
builds the Ultimate 64 configuration, launches it using VICE |
test_ultimate64_crt |
as above, ROM with extended cartriodge image |
test_hybrid |
builds a hybrid ROM (Open ROMs Kernal + original BASIC), launches it using VICE |
test_testing |
builds a rather odd testing configuration, launches it using VICE |
Currently there are 4 ROM layouts defined:
STD
- with 2 code segments: BASIC
($A000-$E4D2
, where $C000-$DFFF
is a skip-gap for RAM and I/O area) and KERNAL
($E4D3 - $FFFF
)CRT
- where BASIC
becames BASIC_0
and KERNAL
becames KERNAL_0
, with additional BASIC
/KERNAL
segments are placed on the required cartridge imageM65
- where BASIC
becames BASIC_0
and KERNAL
becames KERNAL_0
, and several additional segments are added for extended functionalityX16
- memory layout for the Commander X16 machineExpect at least one more, U64
, if the planned additional ROM banks support for Ultimate 64 gets implemented. To check for current ROM layout or code segment use KickAssembler preprocessor defines, like ROM_LAYOUT_STD
, SEGMENT_M65_BASIC_0
, SEGMENT_X16_KERNAL_1
.
There are two types of routines (in this chapter routine = single source file):
File name of the fixed location routine adheres to the scheme: addr.name.s
, where addr
is a 4-digit hexadecimal number. They should be accompanied with *.interop
file, describing why the location got fixed - see README for more information.
For handling different ROM layouts, our build tool provides support for pragma-like comments, in the form:
;; #LAYOUT# <rom-layout> <code-segment> <action> <parameters>
where:
<rom-layout>
- currently STD
or M65
, asterisk symbol can be used to match any layout<code-segment>
- KERNAL
, BASIC
, KERNAL_0
, KERNAL_1
, etc., asterisk symbol can be used to match any segment<action>
- what to do when layout and segment match:action | description |
---|---|
#IGNORE |
ignore the file completely |
#TAKE |
compile the file normally |
#TAKE-FLOAT |
compile the file, but force it to be floating |
#TAKE-HIGH |
as above, but always place routine at $E000 or above |
#TAKE-OFFSET |
shifts the fixed-location address by hex offset given as parameter |
The first match counts, all the remaining ones are dropped. Examples:
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
This is a very common one. For standard ROM layout just take the file. For non-standard ones take it only for compiling KERNAL_0
segment, ignore it for anything other (like KERNAL_1
). Another example:
;; #LAYOUT# M65 KERNAL_0 #TAKE-FLOAT
;; #LAYOUT# M65 KERNAL_1 #TAKE
;; #LAYOUT# * * #IGNORE
This can be found in a private (internal) vector table of KERNAL_1
segment of M65
layout. For standard ROM part (KERNAL_0
segment) take it as floating routine (for KERNAL_0
segment the file provides only labels for the vector table). For KERNAL_1
segment of M65
layout, take it as a fixed location-routine; in such case the file will provide a vector table itself. For memory layout other than M65
, just ignore the file. Yet another example:
;; #LAYOUT# M65 KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
This is used for memory mapping helper routines, which are only needed for MEGA65 build. They will be placed in KERNAL_0
segment in such case. And the last example:
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# M65 KERNAL_0 #TAKE
;; #LAYOUT# M65 KERNAL_1 #TAKE-FLOAT
;; #LAYOUT# * * #IGNORE
This is for the routine, that on MEGA65 goes to KERNAL_1
segment, but can still be transparently called using fixed location in KERNAL_0
segment. The code might, for example, look this way:
ROUTINE_NAME:
!ifdef SEGMENT_M65_KERNAL_0 {
jsr map_KERNAL_1
jsr (VK1__ROUTINE_NAME) // execute routine from KERNAL_1 segment
jmp map_NORMAL
} else {
// real routine, ended with RTS
}
Last, but not least - the #TAKE-HIGH
is intended to be used for BASIC routines, which should still be available after the main BASIC ROM is banked out.
Both the internal DOS and all the IEC operations leave with CPU speed set to 1 MHz (in case of legacy compatibility mode) or 40 MHz (in case of native mode). Also the fast interrupts and badline emulation is set according to the mode.
TODO
TODO
Make targets which launch the VICE emulator pass al the label to the built-in monitor. Problem can arise if we have multiple labels pointing the same address - in such case VICE monitor displays a warning, and just one of the labels is being recognized. To avoid this problem please select a single main label for the given memory location, and make sure all the others contain __
- such labels will be filtered out from the symbol file for VICE.